Super Smash Bros. for Wii U / 3DS

Super Smash Bros. for Wii U / 3DS

Super Smash Bros. Brawl

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  • TAG : Super Smash Bros. for Wii U / 3DS
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  • It is with great sorrow that I write this final review. The site we have all known and love will be taken down sometime today, making us all outcasts of an unforgiving IGN. However, the future still looks very bright indeed, with our move to the new forum site, and while no one wants to give up on this site, I think this change is for the better. Our group is now more tight knit, and, along with being able to edit our own site at will (instead of having to ask the higher-ups at IGN), we can shape our own future, because are in control of it now. Here’s to another many years of Super Smash Bros. World!

    Before it closes, though, I want to bring you one last news post. Becoming a part of the Super Smash Bros. World staff was one of the best things to ever happen to me, and over the past few years, I've enjoyed doing stage updates, community features, polls, and everything else I've ever done here in my 3 years as a staff member. Nothing I've ever done on the internet has compared to the experience I had here, and while I've come and gone on other sites, I've always stayed here to bring you the latest news. While other community sites on the IGN community site portal were all but abandoned, Super Smash Bros. World has always been an active community site, and it's thanks to me, Sparky, and every other staff member who has been on this site for the past 4 years.

  • What has made me stay on this site and become a staff member over the 4 years I've been on this site? Well, it's simple - it's you guys, along with every other user who has been here. The Super Smash Bros. World community is one of the greatest communities I've ever had the pleasure to be on. Everyone I've known in this community has been great. They've always been nice people, gave you feedback on your stages, welcomed you, and in general, were great people to be with. Not everyone stayed on this site for long, but no matter what, they were very nice people who I took great pleasure into meeting. I've made many online friends here, and I've always enjoyed being around them and communicating with them here.

    With that being said, I'd like to once again thank everyone who has come on the site over the years. No matter if you registered here or kept to being anonymous, you contributed something here, and you all kept this site alive for 4 wonderful years. It was an amazing run, and I wish this site would have lasted until at least the release of the next Super Smash Bros. games, but as the old saying goes, all good things must come to an end, and that's what is going to happen tomorrow. Thank you for the wonderful memories and great stages, everyone. God bless you all.

  • Name Image Music Download Requirements
    Spiral Mountain
    04:22

    Super Smash Bros. 5 Music Spiral Mountain

    Download Banjo
    Nintendo HQ
    02:45

    Super Smash Bros. 5 Music Famicom Medley

    Download Reggie
    Fortune Street Tour (Boom Street Tour in PAL regions)
    02:26

    Super Smash Bros. 5 Music Main Theme (Fortune Street)

    Sakurai explained that Wii owners who started playing Smash Bros. with have become more experienced gamers, and will find the speed boost in the sequel easier to enjoy. He also confirmed that the Wii U and 3DS Smash Bros. games won't have (or prat falls), and that "at this point," the games will allow for multiple air dodges.

Super Smash Bros. for Wii U / 3DS

Snake is worlds apart to Pacman. He has substance and comes from a franchise that’s still relevant today. As much as we all love Pacman, it’s dead. Resurrecting a character who hasn’t had a decent video game since the last century not only stretches the notion of third party rostering but also shows some levels of desperation. The idea of Pacman being in Smash Bros is pretty much the cutting image of those annoying fan-made rosters you see posted up on the internet everywhere.