Anyway, Smart's games have always had a certain "massiveness" to them so the transition from single-player experiences like and to a full-out MMOG seems like a natural move. Smart appears to be taking a page from the manual, with plans for an open, non-instanced galaxy in which players do whatever they want and suffer the consequences thereof. Unlike EVE, however, Galactic Command Online will be primarily a military game; the game will have a "very basic player driven economy" for resource trading, but even that will take place primarily to support combat operations.
Galactic Command Online is being developed for Windows and is currently targeted for release sometime between the final quarter of 2010 and the first quarter of 2011, although if I were you I'd mark that date on my calendar in pencil.
Which is intended as the last game, 3000AD announced the upcoming of Galactic Command Online. According to the official site, the servers of this game are capable of supporting tens of thousands of players, each game Universe only allows up to 256 players. But it is declared that there will be no instancing, sharding or waiting in a game lobby queue to play. This must be very exciting for most players. However, 3000AD stated that this game is also geared toward a specific audience and not for the mass market audience. For more, it is due to be released between Q4/2010 and Q1/2011, and will offer both a microtransaction-supported subscription-free mode as well as premium subscriptions. Some pre-alpha screenshots and a pre-alpha video trailer have been updated.
Galactic Command Online is not released yet. However, we allow our members to rank their "hype" or anticipation for this game. Below is the average of the ratings by our members so far. To add your own "hype" value to the score, click the "Cast Your Hype" button below.
|Genres||Space combat simulator|
|Platforms||Microsoft Windows, Xbox 360|
|First release||Galactic Command - Echo Squad
|Latest release||Galactic Command Online|