During the latest segment Nintendo President Satoru Iwata teamed up with Yoshiaki Koizumi and Takashi Tezuka to discuss . During the discussion the team revealed that Super Mario 3D Land will be the key in shaping the next Super Mario game for whatever platform it becomes available on.
All of it is shot through with the Mario series' trademark adorable charm which, if anything, makes the game easier to like. Not that it needs it; Super Mario 3D Land is one of the best Mario games in recent years and easily the best new game for the platform.
Perhaps the most impressive aspect of Super Mario 3D Land is how the game makes use of all of the Nintendo 3DS's capabilities as a console, without the sense that any of its aspects feel tacked on or shoe-horned into the proceedings for the sake of it.
Moreover, it's perplexing that Super 3D Land wasn't a launch title for its platform, because not only is it a great game, it makes the console's 3D visuals integral to the gameplay.
Super Mario 3D Land
Nintendo EAD Publisher:
Nintendo 3DS Released in JP: November 3, 2011 Released in US: November 13, 2011 Released in EU: November 18, 2011 Released in AU: November 24, 2011
This game has unused areas. This game has unused graphics. This game has unused models. This game has unused music. This game has unused sounds.
This game has a notes page This game has a prototype article
3D Land - Super Mario Wiki, the Mario encyclopedia
So much care has obviously been put into level design that it comes as a surprise to see a world map so devoid of any mythology pretension. Long gone are the days of the desert level, the Monkey World or even Rosalina’s Observatory; SM3DL bucks the irritating Galaxy 2 trend of hosting stages as if they had just come out of a programmer’s level editor, with minimal presentation and no cohesive overall geography. They have endearingly kept the world numbering as it appeared in Super Mario Bros, although this is most probably an academic decision rather than to honour tradition since even back in the days of the first Mario game there was a certain coherence in the way worlds, obstacles and enemies were introduced that is absent from 3D Land.
Super Mario 3D Land for Nintendo 3DS | GameStop
EAD’s mastery of the platform genre at this point is so unrivaled it is actually making other developers shy away from it, which is a bit of a shame considering how simple their blueprint is to imitate: think of a possible obstacle for Mario and introduce it into a stage, then think of another one and add it to the following stage on top of the first one, and don’t forget to reward players who dare skip a few lessons and try an advance move along the way: whatever trickery you need to perform in World 1 to nab an extra life (and some APPLAUSE) will become a necessary move to get to the end of a level three worlds down the line, by which time the game has got you juggling several obstacle patterns without batting an eyelid. All this without a single box of text explaining what to do. Not a line. Not even a hint. Go ahead and try it out instead. This joyful liberation is an interesting contrast with Nintendo’s other big release of the year (Skyward Sword), a game utterly obsessed with exposition and over-hinting. Super Mario 3D Land has some help at hand for newbies too in the form of powered-up items, but these are completely optional and, frankly, if you need to use them you probably never got to see for yourself so GET OUT OF HERE.
Super Mario 3D Land for Nintendo 3DS - Nintendo Game Details
3D Land is a game in which Nintendo shows other developers how they've been doing it wrong since the 3DS launched, and provides a template from which future games ought to be built. Hopefully this is the beginning of a library of fine 3DS games that proves the system has got what it takes to succeed.
3D Land (, ) (initially called Super Mario 3D Land) is a in . The stage is based as a whole on the game . When unlocking him, is fought here.The problems with Super Mario 3D Land is sometimes the harsh layout of the levels combined with the camera. As I stated above that the camera is great in terms of 3D. The problem is when you come across a moment which the camera will zoom, in turn, leading Mario to fall through the clouds, which is very unforgiving. The Tanooki suit is somewhat overpowering, making a mockery of the enemies you face. The boomerang suit is hardly used to it’s potential, but it’s great to have for those Stars/Medals that are otherwise require a tricky combination of jumps.